Drew Carey goes on dates with fiancee inside Second Life
Filed under: Real life, Second LifeThe next time you see a couple being cutesy in SL, it might just be Drew Carey and his fiancee. According to PARADE Magazine, they use Second Life to go on dates when...
View ArticleTaatu launches English beta
Filed under: Betas, Real life, News items, Habbo Hotel, Free-to-play, Browser, CasualTaatu, founded in Belgium in 2005, looks very much like Habbo Hotel. The similarities of visual styling and target...
View ArticleSocial currency and giving in MMOs
Filed under: Real life, Culture, Economy, OpinionSFGate.com takes on virtual giving in MMOs, with pretty accurate results-- they cover everything from Facebook (is that an MMO?) to Habbo Hotel, and...
View ArticleKzero forecasts virtual world growth through 2008
Filed under: MMO industry, Club Penguin, News items, Second Life, Habbo Hotel, Virtual worlds UK-based virtual world consulting and research firm Kzero have put out a predictions for virtual worlds for...
View ArticleNew MMOSG: Sociotown
Filed under: At a glance, Real life, Video, Game mechanics, New titles, Previews, Opinion, Second Life, Habbo Hotel, Virtual worldsA new MMOSG (that's Massively Multiplayer Online Social Game, which I...
View ArticleMore thoughts for the future in Second Life and beyond
Filed under: News items, Opinion, Second Life, EducationIt being the end of the year, people are prognosticating like mad. Analysts for Second Life and virtual worlds are no exception. This time it's...
View ArticleGDC08: Sulka Haro tells us how to Habbo
Filed under: Business models, Culture, MMO industry, Habbo Hotel, Casual, Virtual worlds, Massively Event CoverageSulka Haro, lead designer on the wildly popular Habbo Hotel virtual world, yesterday...
View ArticleGDC08: Thinking outside the virtual world
Filed under: Culture, Events, real-world, Virtual worlds Tuesday afternoon, Michael Acton Smith, CEO of Mind Candy, presented attendees at the GDC's Worlds in Motion summit with an interesting look at...
View ArticleDoes it get any better?
Filed under: Real life, New titles, Free-to-play, Browser, Casual, Virtual worlds Take an advertising/marketing operation and mix it with a virtual world, and what do you get? No, not There -- well,...
View ArticleBad News Week: Shock! Horror! Crime wave!
Filed under: Opinion, Second Life, Habbo Hotel, Virtual worldsIn Bad News Week, we take an irregular peek at some of the most mixed up and counterfactual reporting that the mainstream media performs on...
View ArticleWebkinz, Habbo, Linden Lab make list of top 25 most valuable startups
Filed under: Real life, Business models, Economy, MMO industry, Making money, Second Life, Habbo Hotel, Webkinz, KidsThe Silicon Alley Insider has the latest iteration of its "World's Most Valuable...
View ArticleVirtual worlds without interoperability are dead worlds, Swaminathan
Filed under: MMO industry, Second Life, Habbo Hotel, Virtual worldsKishore Swaminathan, chief scientist for IT consulting firm Accenture is skeptical about the long-term success of non-game virtual...
View ArticleOne billion people will flock to virtual worlds by 2017
Filed under: Business models, News items, Virtual worldsMarket research and consulting firm Strategy Analytics has forecasted a surge in virtual world registrations over roughly the next decade. The...
View Article"Free-To-Play" model pulls in a dollar per user in the west
Filed under: Business models, News items, Free-to-play, Casual, Virtual worldsOne dollar per user per month may not sound like a huge revenue for any game, but when you start thinking in the terms of...
View ArticleVirtual Greats to sell celebrity likenesses
Filed under: Business models, Culture, Economy, MMO industry, News items, Second Life, Habbo Hotel, Virtual worlds, Gaia OnlineAnd not just likenesses. Metaverse developer Millions of Us intends to...
View ArticleHabbo crests 100 million avatar milestone
Filed under: Events, in-game, News items, Habbo Hotel, Virtual worlds One hundred million. 100 million. 100,000,000. No matter how you look at it, it's an extraordinarily large number. It's the number...
View ArticleWhere is Second Life going?
Filed under: MMO industry, Opinion, Second Life Where is it all going? With an MMOG you already know: Content updates, free and paid expansions, and so forth. A broadening and sometimes also a...
View ArticleKeen Teens? Not on MMOGs/Virtual Worlds, study finds
Filed under: Culture, MMO industry, News items, Opinion, Academic, Virtual worlds Pew Research has just published results of a study into American teens focusing on video games and civics, entitled...
View ArticlePlenty of gaming options for today's 'tweens
Filed under: Business models, Culture, MMO industry, Free-to-play, KidsAccording to this MSNBC article, there are no less than 200 youth-oriented virtual worlds and MMOs either in development or on the...
View ArticleMassively speaks with Sparkplay Media's CEO on Earth Eternal
Filed under: Fantasy, Business models, New titles, Free-to-play, Browser, Casual, Earth Eternal, Massively Interviews With Sparkplay Media's first game, Earth Eternal, going into beta, we got the...
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